![vorpx vive vorpx vive](https://blog.inf.ed.ac.uk/atate/files/2016/07/VorpX-Virtual-Cinema-Mode.jpg)
By the way, if you’re using an Oculus, you’ll get way better frames per second than a Vive.
#Vorpx vive full
What other tips do you have to take full advantage of your 1080. As soon as my 1080 FTW arrives, that’ll be the first thing I’ll try. I’ve had two different cards with vorpX, a GTX 780 ti and an AMD RX 480, and both caused judder when I tried changing that setting to “Fastest”. Both, pixel ratio and high resolution, will put extra load on your GPU, anything below 980, will struggle badly, and even 980 may have a problem to support both tricks while keeping good steady fps. To get above described working well, you need latest GPU. Using that and having 1920×1440 in-game resolution will really make the experience better.Īfter this, the only thing I could have wished if resolution of the oculus retina displays was a bit higher, then it would be a winner. You can also use a trick with oculus debugger to increase pixel ratio, one of the forum posts explains how, it will make image clealerer. If you want better resolution in games, create custome resolution 1920×1440 in your graphics card settings, then run the game in that resolution. This doubt is exclusive to work with Vorpx,standard behavior with native games is out of the question.ġ280×1024 is a middle resolution considering performance and quality. Is this shared all resolution between the two screens,or total resolution is represented twice being one for each separate screen? When we set a resolution for a game in Cv1,for example 1280×1024 game running in Vorpx… Performances are not a problem, it’s just a matter of time, and you will be able to play it sooner or later. I did the same many times, waited until my hardware was powerful enough to get the most out from the 3d experience. I’m playing crysis 2 right now that i have a gtx1080 and finally i can enjoy a true 3d without losing too many frames and/or lowering too many details. I’ve never played a z-buffer game, i had so bad times with crysis 2 and i promised myself not to play anything else with fake 3d.If i have to play fake i prefer 2d. honestly z-buffer has nothing to share with a proper dual rendering. This trend started up with crysis 2 and it’s become a pain as lot of games now has that “compatiblity mode” so lazy developers can claim 3d with no effort.
#Vorpx vive free
Z-buffer is exactly like mikearms has said “cardoard cutouts at different depths” (with free halo artifacts here and there), not to mention the low 3d effect too. I’m a very long time 3d vision user too and would be great to use their hard work in order to fix and extend the geometry 3d support here on vorpx. So basically it’s not possible to merge the injectors right out of the box (i’ve dreamed for a bunch of minutes!!)?
![vorpx vive vorpx vive](https://i.ytimg.com/vi/vDTjzjv5p8o/sddefault.jpg)
Rendering issues on alien isolation are now fixed ? would be great on vr any suggestion that is NOT on this list? I’ve zoomed out a bit the screen in order to use all the available pixels as it’s a 16:9 res (something around 70%, i still cover the vive fully).ĭead space is in geometry 3d but there are some minor artifacts and also as it’s not a first person view game is not the best on the vr, but the quality is now how i wanted it to be. Unfortunately it’s impossible to use DSR on custom resolutions, so for newer games that i’m going to test i’ll check first for windowed mode then if it’s not possible to set higher res i’ll go for DSR. This is how it should be, i have 45 fps nearly constant at max settings on both games, i don’t expect to be able to do it on newer games but on this 2 it looks perfect!Īt least on newer games i prefer much more lowering details but DSR x4 is a must to enjoy this vorpx without minecraft effect. I’ve tried ghosts and deadspace 2 using nvidia DSR 4x, so basically 3840*2160.